AWWWW!! Omgosh, thank yoooou! :D I’m so glad you like it!
Omgosh, hi babes! *waves* And YAAAAAY! DO IIIIIIT! HAHAHA. That’d be fab. :D
Hey all! So October is coming to a close, but does anyone know if there’s a common November art meme/challenge starting on the first?
October has Inktober, so does November have anything (besides… not shaving… as I don’t know how to represent that 30 times in art form, haha)?
Juuuust curious. I’d really like to do something that forces me to draw outside of work constantly.
HEY HEY! First off, thank you soooo much! hahaha. You’ve seen quite a journey then, dear god. haha. But I really do appreciate it.
Secondly, YAY thinking about Art Center. It’s a great school, so I’m happy that since you’re considering programs, you’re considering Ent Design.
Now, as for the nitty-gritty of it, I can tell you it’s still an excellent program. Frankly, I believe it’s stronger now than when I entered, because the department chair that’s been in place since I started (Tim Flattery) is one of the most generous individuals I’ve ever met, and he’s made it his goal to make the program as strong toward student needs as he can get it. Essentially, we’ve been able to tell him what classes were and weren’t giving us the information we needed, and he’s continually shaped and sharpened it so we’re even more prepared for the industry.
If the program is worth YOUR time/money, however, is really an individual matter. If you’re more into video games and live action concept design, the program is likely better suited to you. The classes are more tailored to those arenas, so you can certainly grow that. Not that you can’t if you’re more into animation, but if you’re looking for a dedicated animation approach, you probably won’t find it there.
The bottom line is this: The industry is about art, yes, and great art, yes, but it is also about connections, work ethic, being able to work in a team, and being able to take feedback/critique. You may be able to become a great artist without school, but to me, school is a great place to start building up those other aspects. I can tell you Art Center does that well. My classmates and I are extremely close, I learned how to work under pressure, how to respect deadlines, how to be someone reliable and creative in a work environment, and I’m not afraid of feedback. In a group of people with my same level of talent, THOSE are the skills that make me the most employable. Again, you don’t necessarily need school to pick up those traits, but school can quickly help you acquire them and improve them. Looking back at my time there, I often feel like THOSE bits were the most valuable things Ent Design gave me (and it really DID give me a great art education to boot).
So, yeah I have no idea if that was helpful. HAHA. I totally know how pricey it is, and it sickens me it costs so much. I never wish to tell people, “YOU MUST GO TO ART SCHOOL” because, eff, it IS a pile of money and people don’t need to go to school to work in the industry. I didn’t even finish the program, but I’m out there working. What I can say is that when I started, I didn’t feel I could get the connections, instruction, and discipline on my own, and I was willing to pay for the best of it I could find, which for me was ACCD. I say consider your priorities and work from there.
Let me know if you have any other questions, and I hope that helped!